The Must-Have Skill Every Senior Developer Needs

Writing code is a fundamental skill every junior software developer needs to master. However, coding skills are no longer the biggest differentiator at senior and above levels. Every senior engineer is expected to have solid coding skills, and growing to higher levels based on coding alone is rare.

If not coding, then what?

If coding is not the skill to grow beyond senior levels, what skill is it?

This question has no correct answer, as no single skill can elevate you to the staff+ levels.

However, software development is a team sport, and successful senior engineers must focus on many areas besides coding. They are often responsible for projects spanning one or more teams. They drive the design, collaborate with partner teams, communicate progress, etc. Doing all this work effectively requires good communication skills, especially writing (which I consider one of the Universal Skills.)

Why writing?

Writing clarifies thinking and promotes the exploration of ideas. I don’t know how many times I thought I understood something, only to struggle to summarize it in writing. But once I succeeded, I had a much deeper grasp of the concept and noticed new insights I hadn’t considered before.

Thanks to its durability and asynchronous nature, writing is also a great way to scale. You can write something once and refer to it later. Your readers can benefit from it even if you are not around. Here are a few examples from the software engineering field:

  • Project execution plans are useful for aligning all interested parties: the team that will execute the project, partner teams, your manager, etc., without having to talk to them individually.
  • Documentation helps avoid explaining the same concepts again and again. It protects the team from scrambling when a key team member leaves the project or the team (see also: bus factor)
  • Design documents allow for gathering feedback without holding a meeting for all interested parties. They are also an invaluable resource to understand why certain design choices were made and what alternatives were considered.

Writing is difficult

Writing is not natural for most people. Making the content clear, concise, and well-organized is grueling work.

I often see software developers dismay when I ask them to write a rollout plan or a design doc. Some tell me they were relieved to graduate from college because it meant they would never have to write again, and I am shuttering their world.

There are also other reasons why writing is difficult. Many developers have to write in a non-native language. But even native speakers often struggle because the way of writing they learned at school does not serve them at work.

Opportunities to practice writing.

Even though writing becomes important gradually, it doesn’t mean you should wait to improve it. On the contrary, the sooner you start, the better. Fortunately, every developer has plenty of opportunities to practice writing on the job.

Emails

Emails are everyone’s bread and butter these days. However, many emails are hard to read and understand and, as a result, fail to achieve their goal.

In my first job, our manager asked us to send a weekly email summarizing what we worked on and accomplished in the past week. I was proud of my reports: they were very detailed and explained everything. Despite these emails, my manager kept asking me what I had been working on. When I saw one of these emails years later, I understood. He never read them. I couldn’t blame him – it was an unbearable wall of text.

Memos / Announcements

Posts, memos, and announcements meant for a wide audience need to be tailored to that audience. Otherwise, readers won’t understand them and will give up reading them.

I recently read a post from my co-worker reporting on the status of our project. The audience of this post was broad (more than 150 people) and included managers, directors, and partner teams. The technical details in this post left me lost despite my heavy involvement in this project. I can only guess what others took away from this post.

Design documents

Good design documents explain complex topics using simple language. This combination makes them hard to write, but the payoff is worth the effort. Confusing design documents lead to lengthy discussions, feedback on unimportant matters, and frustration.

I once asked a junior engineer to write a design document explaining how he plans to implement a feature we promised to deliver. What I got was an untitled Google Doc with no text and two pictures – a diagram and “The Starry Night” by van Gogh. While I have nothing against “The Starry Night”, the document didn’t give me the faintest idea about the design of the feature, assumptions, and considered alternatives.

Code review feedback

The main purpose of sending code for review is to gather feedback. But giving short, clear, and actionable feedback professionally is an art. The conclusion: if you want to improve your writing, you should review a lot of code (and provide feedback).

Code comments

I am not a huge fan of writing code comments, but in some situations, they are warranted. Unfortunately, many code comments are so poorly written that it is sometimes hard to tell if they are there to help you or make you more confused.

The main challenge with code comments is that they need to be short to not overshadow the code but must clearly explain intricate ideas that the code cannot express. These requirements make writing code comments good practice.

Documentation

Writing documentation is one of the least favorite tasks software developers want to do. Yet, it often is one of the most impactful they can do. Good documentation helps put out on-call fires faster, makes onboarding new team members easier, and reduces randomization caused by repeatedly answering the same questions. By writing documentation, you help your team achieve more and polish your writing skills.

Bug reports

If you want someone to do something for you, you need to make it as easy as possible for them to do it. If you don’t, what you are asking for will take a long time or will never get done.

This rule applies perfectly to bug reports. If you encounter a bug that blocks your work, writing a clear bug report dramatically increases the chances of getting the issue fixed. Despite this, many reported bugs are incomprehensible.

At Microsoft, I worked on a few high-profile open-source projects like Entity Framework or ASP.Net Core. As thousands of developers used our products, we received a decent number of bug reports. Unfortunately, we often couldn’t understand what issue was being reported, how to reproduce it, and the expected behavior. Following up on these issues was painful. The back-and-forth took weeks. The “bugs” slipped from release to release while we were waiting for the details we requested. Eventually, we closed most of these bugs without resolution as it was hard to prioritize them over other issues we could immediately investigate and fix.

Understand the purpose of your work

One mistake I’ve seen junior software engineers repeat again and again is their lack of understanding of why they work on tasks they work on. This confusion can be somewhat justified by the relatively small scope junior engineers typically have but it’s a slippery slope. Doing something only “because my manager (or a senior engineer) asked me to do it” has a few drawbacks:

  • Inability to execute independently: making even the smallest decision without involving your manager or the tech lead will be hard if you don’t understand the bigger picture. You will get stuck if you can’t get hold of them. It will also be difficult for you to demonstrate you know how to solve problems at your level and are ready for bigger challenges.
  • Communication gap: your manager or senior engineer may unintentionally give you incomplete or incorrect information. If you don’t have enough context, you may not notice this. You may struggle to complete the task, but once you finally do, it may turn out that what you built is not what they hoped for and needs redone.
  • Hindered innovation: unawareness of where your work fits limits your ability to propose solutions beyond what you’re asked to do. Sometimes, the approach you’re instructed to follow may not be the best solution to the problem, but exploring alternatives is impossible if you don’t understand the broader context.
  • Incorrect prioritization: working on a task without knowing its purpose may lead to neglecting this task and unknowingly delaying work that depends on it.

How to understand the bigger picture?

The easiest way to understand where your work fits is to ask your manager or the tech lead. They are responsible for what the team needs to deliver, so they should be able to explain this instantly.

Your question may even come to them as a surprise. They probably assume everyone on the team already understands the purpose of their work. In my experience, this is not always the case. The bigger and more complex the project, the harder it is to connect the dots.

You can start small, but it is important to go deep. Start asking about your task. You may hear that it contributes to a project the team is working on. An answer like this is not very helpful but could be a great starting point. It allows you to drive the discussion further and ask more interesting questions like:

  • Why are we working on this project? Why is it important?
  • What metrics is this work expected to move, and how?
  • How does it support the company’s goals and priorities?
  • What projects did we decide not to pursue to fund this work (a.k.a. opportunity cost)?

A different way to understand where your work fits might be by talking to your product manager or people from the UX (User Experience) or marketing team. Because of their different perspective, they can teach you things you would never learn from fellow engineers. The challenge with this approach is that you need to be able to explain your role in the project to them.

Want your productivity to skyrocket? Avoid this trap!

As a junior engineer, I felt the urge to jump on each new project that showed on the horizon. I never checked what I already had on my plate. Inevitably, I ended up with too many projects to work on simultaneously. Whenever my manager or a customer mentioned one of my projects, I immediately switched to it to show I was making progress. It took me years to realize that while this approach pleased the customer or the manager (and saved my junior dev butt) for the moment, it quietly hurt everyone.

The three-line execution graph

Executing multiple projects of the same priority at the same time looks like this:

Three line graph - non-focused

Initially, there are two projects: Project A and Project B. You start working on Project A, but after a while, you receive a call from the customer inquiring about the progress of Project B. To make this customer happy, you switch to project B. In the meantime, a new interesting project, C, pops up. It is cool and seems small, so you pick it up. Your manager realizes that project A is dragging and asks about it. You somehow manage to finish your toy project C and move to A, which is well past the deadline. Then you pick B again.

If you didn’t jump from project to project, the execution could look like this:

Three-line graph focused

If you compare these graphs, three things stand out in the second scenario:

  • Overall, the execution took less time. Resuming a paused project requires time to remember where the project was left off and get in the groove, i.e., to switch the context, which , which is time-consuming.
  • Projects A and B finished much quicker than in the first case. While you didn’t make customer B feel good by saying you were working on their project, ultimately, the project was completed sooner. In fact, both projects, A and B, were finished much sooner than they would have if you bounced between them.
  • Project C came in late, so it should wait unless it is a much higher priority than other projects. Otherwise, it disrupts the execution of these projects.

I know that life is not that simple. Completely avoiding context switching is rarely possible. But if you can limit it, your productivity will dramatically increase.

Does it mean you should only work on one thing at a time?

In the past I thought a good solution for junior engineers to combat context switching was to ask them to work on just one project at a time. But this idea has a serious drawback – projects often get stuck due to factors outside our control. If this happens and there is no backup, idling until the issue gets resolved is a waste of time.

Having two projects with different priorities works best. You execute on the higher-priority project whenever you can. If you can’t, you turn to the other project until the main project gets unblocked.

What I like about this approach is that it is always clear what to work on: the higher priority project wins unless working on it is impossible.

Falling back to the lower priority project means there might be some context switching. While it is not ideal, it is better than idly waiting until the issues blocking the main project are resolved.

But my TL (Tech Lead) always works on five projects!

Indeed, experienced senior and staff engineers often work on a few projects at the same time. In my experience, however, it is a different kind of work. It might be preparing a high-level design, working on an alignment with a partner team, breaking projects into smaller tasks, and tracking the progress.

The secret is that most of these activities don’t require as much focus as coding. Handling a few of them at the same time is much more manageable because the cost of switching contexts is much lower.

A simple way to ship maintainable software

This was my first solo on-call shift on my new team. I was almost ready to go home when a Critical alert fired. I acknowledged it almost instantly and started troubleshooting. But this was not going well. Wherever I turned, I hit a roadblock. The alert runbook was empty. The dashboards didn’t work. And I couldn’t see any logs because logging was disabled.

Some team members were still around, and I turned to them for help. I learned that the impacted service shipped merely a week before, and barely anyone knew how it worked. The person who wrote and shipped it was on sick leave.

It took us a few hours to figure out what was happening and to mitigate the outage. This work made one thing apparent – this service was not ready for the prime time.

In the week following the incident, we filled the gaps we had found during the outage. Our main goal was to ensure that future on-calls wouldn’t have to scramble when encountering issues with this service.

But the bigger question left unanswered was: how can we avoid similar issues with any new service or feature we will ship in the future?

The idea we came up with was the Service Readiness Checklist.

What is the Service Readiness Checklist?

The Readiness Checklist is a checklist that contains requirements each service (or a bigger feature) needs to meet to be considered ready to ship. It serves two purposes:

  • to guarantee that none of the aspects related to operating the service have been forgotten
  • to make it clear who is responsible for ensuring that requirements have been reviewed and met

When we are close to shipping, we create a task that contains a copy of the readiness checklist and assign it to the engineer driving the project. They become responsible for ensuring all requirements on the checklist.

Having one engineer responsible for the checklist helps avoid situations where some requirements fall through the cracks because everyone thought someone else was taking care of them. The primary job of this engineer is to ensure all checkboxes are checked. They may do the work themselves if they choose to or assign items to people involved in the project and coordinate the work.

Occasionally, the checklist owner may decide that some requirements are inapplicable. For example, the checklist may call for setting up deployment, but there is nothing to do if the existing deployment infrastructure automatically covers it.

The checklist will usually contain more than ten requirements. They are all obvious, but it is easy to miss some just because of how many there are.

Example readiness checklist

There is no single readiness checklist that would work for every team because each team operates differently. They all follow different processes and have their own ways of running their code and detecting and troubleshooting outages. There is, however, a common subset of requirements that can be a starting point for a team-specific readiness checklist:

  • [ ] Has the service/feature been introduced to the on-call?
  • [ ] Has sufficient documentation been created for the service? Does it contain information about dependencies, including the on-calls who own them?
  • [ ] Does the service have working dashboards?
  • [ ] Have alerts been created and tested?
  • [ ] Does the service/feature have runbooks (a.k.a. playbooks)?
  • [ ] Has the service been load tested?
  • [ ] Is logging for the service/feature enabled at the appropriate level?
  • [ ] Is automated deployment configured?
  • [ ] Does the service/feature have sufficient test coverage?
  • [ ] Has a rollout plan been developed?

Success story

Our team was tasked to solve a relatively big problem on tight timelines. The solution required building a pipeline of a few services. Because we didn’t have enough people to implement this infrastructure within the allotted amount of time, we asked for help. Soon after, a few engineers temporarily joined our team. We were worried, however, that this partnership may not work out because of the differences in our engineering cultures. The Service Readiness Checklist was one of the things (others included coding guidelines, interface-based programming, etc.) that helped set clear expectations. With both teams on the same page, the collaboration was smooth, and we shipped the project on time.

The 3 categories of skills every software developer needs to know

100% of software engineers who don’t keep their skills sharp become obsolete[*]. Many who do keep their skills sharp also become obsolete. It all boils down to what skills they focus on.

I divide skills into three main categories: company-specific, job-specific, and universal. This categorization makes it easy for me to decide where to invest my time when it comes to skill development.

Company-specific skills

Each company has internal infrastructure, processes, and tools. Knowing them before joining the company is impossible, but everyone must learn them after joining.

Being strategic about what to focus on can save you a lot of time. Company-specific knowledge and skills are, by definition, not transferable. You need to learn them to do your job, but they become useless the moment you move on.

My strategy is to have a solid understanding of company-specific tools and processes but not dive too deeply unless I have to. Being in the dark will slow me down, but drilling into all the details is not much better. Most of these things constantly change, and I will quickly forget what I don’t use. Instead, my time is better spent developing other, more general skills.

When I worked at Microsoft, I had a colleague named Ben. Ben was the most knowledgeable person I knew when it came to the .NET Framework build system. Although he was not on the build team, he knew all the scripts, hacks, and environment variables used in this build system. Acquiring and keeping this knowledge fresh ate much of Ben’s time. Having Ben around was great for the team. We could (and constantly did) ping him for help with build-related issues. Eventually, Ben moved to a different team outside our organization. His expertise evaporated instantly, even though he didn’t go far.

Job-specific skills

Job-specific skills are usually the skills that get us hired. Companies look for people who can hit the ground running, and having skills in demand increases the chances of getting hired substantially.

Job-specific skills are transferable. You learned them before getting hired and may use them in your next job. There is a caveat, though. It is only true if you keep your skills up-to-date. Knowing React and knowing React-as-of-four-years-ago is not the same thing.

I learned that trying to keep skills sharp just by using them at work doesn’t always work. Companies rarely move as fast as technology. For instance, the product you work on might have been on the bleeding edge a few years ago. But it got stuck there because there was never a good enough business reason to migrate it to the newest framework version. You still need to maintain it but can’t use the latest features.

Another thing to pay attention to is the signs that the technology you specialize in is becoming obsolete. Some technologies are more durable, but some can fade fast. You don’t want to wake up one day only to realize that everyone except you has moved on.

CoffeeScript was one of the most followed projects on GitHub in the early to mid-2010s. It was incredibly popular, and there was a lot of hype around it. Today, hardly anyone remembers it.

Even if you got hired for your job-specific skills, it doesn’t mean you can’t learn new skills on the job. If you want to develop a new skill, you may consider joining a new project or moving to a different team. It isn’t always easy because you don’t have the skills they need, but it is doable – especially if you are known as someone who learns fast.

And the biggest secret: not only do you develop a new skill that may land you your next job, but you are also paid to do this.

Universal skills

Finally, there are the universal skills. These are skills that never become obsolete. You can use them at your current job, at your next job, or for non-work-related purposes. You can also apply them instantly.

These are skills like writing, effective time management, delivering great presentations, etc.

The biggest problem with universal skills is that developing them never seems urgent. As a software developer, you will not lose your job because you write lengthy emails. But eventually, you may hit a glass ceiling and realize that what inhibits you is not coding but the lack of these universal skills.