Category Archives: SignalR

Automatic Reconnection in the Swift SignalR Client

As of version 0.7.0 the Swift SignalR Client supports automatic reconnection. This means that, if configured, the client will try to re-establish the connection to the server if the connection was lost. This post explains how this feature works, how to enable it and what configuration options are available.

Automatic reconnects

There are many scenarios where restoring an interrupted connection automatically is important. For instance, mobile applications very often have to be able to deal with unstable network and it’s crucial for these apps to be resilient to network issues. Conceptually the solution to the problem is simple – when the connection is lost a new connection needs to be started. In case of the Swift SignalR Client, this could always be implemented by the code consuming the client (i.e. on the application side). It turns out however, that in practice, implementing this logic is quite hard. Given that this is a common request and is the implementation is tricky it made sense to add support for automatic reconnection to the client. An important thing to note however is that the client does not offer anything more than just restoring the connection. In other words, the client will make a few attempts to restart the connection if it was stopped due to an error but will not do anything more than that. If reconnecting succeeds the server will treat the connection as a completely new connection and will assign it a new connection id. The client will also not receive messages it might have missed when it was disconnected. Anyone who used the non-Core version of SignalR can notice that this a big change to how reconnection worked in the non-Core version where, upon reconnecting, the server would recognize that the client has reconnected and resend missed messages. This functionality can no longer be implemented in the client for the Core version of SignalR because it requires cooperation from the server side (e.g. the server needs to buffer messages) and that logic does not exist in the Core version of SignalR.

Automatic reconnection is disabled by default. The main reason for this is backward compatibility – existing applications did not expect the connection to try to reconnect automatically so, they could break if the feature was enabled by default. Automatic reconnection requires also a bit of additional work and handle new lifecycle events.

Basics

The easiest way to enable automatic reconnection is to use the new .withAutoReconnect() method available on the HubConnectionBuilder class.

When automatic reconnection is enabled the application may receive two additional events:

  • connectionWillReconnect – invoked when the connection was lost
  • connectionDidReconnect – invoked when the connection was successfully restored

By default, the client will make up to four attempts to restore the connection. The first attempt will be made immediately after the connection was lost. The next three attempts will take place respectively 2, 10 and 30 seconds after the previous unsuccessful attempt. If all four attempts are unsuccessful the client will give up, close the connection and invoke the connectionDidClose event.

When the connection is being restored the client will not allow to invoke any method that tries to send data to the server.

Connection is now restartable

Adding support for automatic reconnection made the connection restartable. Before, once the connection was stopped it was necessary to create a new instance to be able to connect to the server again. This is no longer the case – the same instance can be used to restart connection to the server after it was stopped. This could be especially useful when handling background/foreground transitions.

Advanced Scenarios

The default reconnect configuration can be customized. It is possible to change the number of attempts as well as the time intervals between the attempts. The easiest way to do this is to create a new instance of the DefaultReconnectPolicy class with an array of retry intervals and pass this policy to the .withAutoReconnect() method. The number of retry intervals in the array tells the client how many reconnect attempts it should make, while the interval values indicate the time to wait between the attempts.

If the default reconnect policy is not flexible enough it is possible to go even further and create a custom reconnect policy by creating a class that conforms to the ReconnectPolicy protocol. This protocol has just one method – nextAttemptInterval that takes a RetryContext and returns the time interval telling the client when the next reconnect attempt should happen. The RetryContext instance passed to the nextAttempInterval method contains information about the current reconnect – the time when the reconnect was initiated, the number of failed attempts so far and the original error that triggered the reconnect. To stop further reconnect attempts the nextAttempInterval method should return DispatchTimeInterval.never. To put the policy to work the policy needs to be passed to the .withAutoReconnect() method when configuring the connection.

Backward Compatibility (a.k.a. Kill Switch)

As noted above, writing reconnect logic turned out to be quite tricky. It also required modifying existing code that is executed even when automatic reconnects are disabled. This created a risk of introducing issues into existing scenarios. In case of running into a bug like this it is possible to go back to the previous behavior by using the .withLegacyHttpConnection() method on the HubConnectionBuilder when creating a new hub connection.

Conclusion

These are pretty much all the details needed to be able to use automatic reconnection in the Swift SignalR Client. My hope is that automatic reconnection will make lives of developers much easier.

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Swift Client for the Asp.NET Core version of SignalR – Part 2: Beyond the Basics

In the previous post we looked at some basic usage of the Swift SignalR Client. This was enough to get started but far from enough for any real-world application. In this post we will look at features offered by the client that allow handling more advanced scenarios.

Lifecycle hooks

One very important detail we glossed over in the previous post was related to starting the connection. While starting the connection seems to be as simple as invoking:

hubConnection.start()
view raw Start.swift hosted with ❤ by GitHub

it is not really the case. If you run the playground sample in one go you will see a lot of errors similar to:

2019-07-29T16:05:00.987Z error: Attempting to send data before connection has been started.

What’s going on here? The start() method is a not blocking call and establishing a connection to the server requires sending some HTTP requests, so takes much more time than just running code locally. As a result, the playground code continues to run and try to invoke hub methods while the client is still working in the background on setting up the connection. Another problem is that there is actually no guarantee that the connection will be ever successfully started (e.g. the provided URL can be incorrect, the network can be down, the server might be not responding etc.) but the start() method never returns whether the operation completed succcessfully. The solution to these problems is the HubConnectionDelegate protocol. It contains a few callbacks that allow the code that consumes the client be notified about the connection lifecycle events. The HubConnectionDelegate protocol looks like this:
public protocol HubConnectionDelegate: class {
func connectionDidOpen(hubConnection: HubConnection)
func connectionDidFailToOpen(error: Error)
func connectionDidClose(error: Error?)
}

The names of the callbacks should make their purpose quite clear but let’s go over them briefly:

  • connectionDidOpen(hubConnection: HubConnection)
    raised when the connection was started successfully. Once this event happens it is safe to invoke hub methods. The hubConnection passed to the callback is the newly started connection
  • connectionDidFailToOpen(error: Error) – raised when the connection could not be started successfully. The error contains the reason of the failure
  • connectionDidClose(error: Error?) – raised when the connection was closed. If the connection was closed due to an error the error argument will contain the reason of the failure. If the connection was closed gracefully (due to calling the stop() method) the error will be nil. Once the connection is closed trying invoking a hub method will result in an error

To set up your code to be notified about hub connection lifecycle events you need to create a class that conforms to the HubConnectionDelegate protocol and use the HubConnectionBuilder.withHubConnectionDelegate() method to register it. One important detail is that the client uses a weak reference to the delegate to prevent retain cycles. This puts the burden of maintaining the reference to the delegate on the user. If the reference is not maintained correctly the delegate might be released prematurely resulting in missing event notifications.
The example chat application shows the usage of the lifecycle events. It blocks/unblocks the UI based on the events raised by hub connection to prevent the user from sending messages when there is no connection to the server. The HubConnectionDelegate derived instance is stored in a class variable to ensure that the delegate will not be released before the connection is stopped.

HubConnectionBuilder

The HubConnectionBuilder is a helper class that contains a number of methods for configuring the connection:

  • withLogging – allows configuring logging. By default no logging will be configured and no logs will be written. There are three overloads of the withLogging method. The simplest overload takes just the minimum log level which can be one of:
    • .debug (= 4)
    • .info (= 3)
    • .warning (= 2)
    • .error (= 1)

    When the client is configured with this overload all log entries at the configured or higher log level will be written using the print function. The user can create more advanced loggers (e.g. a file logger) by creating a class conforming to the Logger protocol and registering it with one of the other withLogging overloads

  • withHubConnectionDelegate – configures a delegate that allows receiving connection lifecycle events (described above)
  • withHttpConnectionOptions – allows setting lower level configuration options (described below)
  • withHubProtocol – used to set the hub protocol that the client will use to communicate with the server. Not very useful at the moment given that currently the only supported hub protocol is the Json hub protocol which is also used by default (i.e. no additional configuration is required to use this protocol)

HttpConnectionOptions

The HttpConnectionOptions class contains lower level configuration options set using the HubConnectionBuilder.withHubConnectionOptions method. It allows configuring the following options:

  • accessTokenProvider – used to set a token provider factory. Each time the client makes an HTTP request (currently – because the client supports only the webSocket transport – this happens when sending the negotiate request and when opening a webSocket) the client will invoke the provided token factory and set the Authorization HTTP header to:
    Bearer {token-returned-by-factory}
  • skipNegotiation – by default the first step the client takes to establish a connection with a SignalR server is sending a negotiate request to get the capabilities of the server (e.g. supported transports), the connection id which identifies the connection on the server side and a redirection URL in case of Azure SignalR Service. However, the webSocket transport does not need a connection id (the connection is persistent) and if the user knows that the server supports the webSocket transport the negotiate request can be skipped saving one HTTP request and thus making starting the connection faster. The default value is false. Note: when connecting to Azure SignalR service this setting must be set to false regardless of the transport used by the client
  • headers – a dictionary containing HTTP headers that should be included in each HTTP request sent by the client
  • httpClientFactory – a factory that allow providing an alternative implementation of the HttpClient protocol. Currently used only by tests

Azure SignalR Service

When working with Azure SignalR Service the only requirement is that the HttpConnectionOptions.skipNegotiation is set to false. This is the default setting so typically no special configuration is required to make this scenario work.

Miscellaneous

Limits on the number of arguments

The invoke/send methods have strongly typed overloads that take up to 8 arguments. This should be plenty but in rare cases when this is not enough it is possible to drop to lower level primitives and use functions that operate on arrays of items that conform to the Encodable protocols. These functions work for any number of arguments and can be used as follows:

hubConnection.invoke(method: "Add", arguments: [2, 3], resultType: Int.self) { result, error in
if let error = error {
print("error: \(error)")
} else {
print("Add result: \(result!)")
}
}

Variable number of arguments

The SignalR server does not enforce that the same client method is always invoked with the same number of arguments. On the client side this rare scenario cannot be handled with the strongly typed .on methods. In addition -similarly to the scenarios described above – there is a limit of 8 parameters that the strongly typed .on callbacks support. Both scenarios can be handled by dropping to the lower level primitive which uses an ArgumentExtractor class instead of separate arguments. Here is an example:

hubConnection.on(method: "AddMessage", callback: { argumentExtractor in
let user = try argumentExtractor.getArgument(type: String.self)
var message = ""
if argumentExtractor.hasMoreArgs() {
message = try argumentExtractor.getArgument(type: String.self)
}
print(">>> \(user): \(message)")
})

These are pretty much all the knobs and buttons that the Swift SignalR Client currently offers. Knowing them allows using the client in the most effective way.

Swift Client for the Asp.NET Core version of SignalR – Part 1: Getting Started

SignalR-Client-Swift is a SignalR client for the Core version of SignalR for applications written in Swift. It’s been around for a while and, although the work is still in progress, it is stable and usable enough to use it in real apps. The project is an open source project hosted on GitHub and has received number of contributions from the community (e.g. including big features like support for Swift Package Manager). Unfortunately, so far, the documentation for this client has been between scarce and non-existent making it harder to adopt it. This and the next post aim to fix this problem.

Before looking diving into code let’s talk about the current state of affairs. As I mentioned, the work is far from finished and some features you can find in other clients are not currently supported. The following is the list of major SignalR features that are currently not implemented:

  • Long Polling and Server Sent Events transports
  • non-Json based hub protocols (e.g. Message Pack)
  • restartable connections
  • KeepAlive messages

Here is the more positive list of major features that are implemented:

  • webSockets transport
  • client and server hub method invocations (using Json hub protocol)
  • streaming methods
  • support for Azure SignalR Service
  • authentication with auth tokens

SignalR for ASP.Net Core is not backwards compatible with the previous version of SignalR. Hence, the Swift SignalR client will not work with the non-Core version of SignalR server.

Installation

The first step to use the client in a project is installation. Currently there are three ways to install Swift SignalR Client into your project:

CocoaPods

Add the following lines to your Podfile:

use_frameworks!
pod 'SwiftSignalRClient'
view raw CocoaPods hosted with ❤ by GitHub

Then run:
pod install

Swift Package Manager (SPM)

Add the following to your Package dependencies:

.package(url: "https://github.com/moozzyk/SignalR-Client-Swift", .upToNextMinor(from: "0.6.0")),

Then include "SignalRClient" in your target dependencies. For example:

.target(name: "MySwiftPackage", dependencies: ["SignalRClient"]),

Manually

Pull the code from the GitHub repo and configure SignalR client as an Embedded Framework.

Usage

Once the client has been successfully installed it is ready to use. The usage of the Swift SignalR Client does not differ much from other existing clients – you need to create a hub connection instance that you will use to connect and talk to the server. Note that you need to use the same instance of the client for the entire lifetime of your connection.
The easiest way to create a HubConnection instance is to use the HubConnectionBuilder class which contains a number of methods that allow configuring the connection to be created. For instance, creating a HubConnection instance with logging configured at the debug level would look like this:

let hubConnection = HubConnectionBuilder(url: URL(string: "http://localhost:5000/playground")!)
.withLogging(minLogLevel: .debug)
.build()

Creating a hub connection does not automatically start the connection. It just creates an instance that will be used to communicate with the server once the connection is started. This pattern makes it possible to register handlers for the client-side methods without risking missing invocations received between starting the connection and registering the handler. Handlers for the client-side methods are registered with the on method as follows:

hubConnection.on(method: "AddMessage") {(user: String, message: String) in
print(">>> \(user): \(message)")
}
view raw On.swift hosted with ❤ by GitHub

It is worth noting that types for the handler parameters must be specified and must be compatible with the types of values sent by the server (e.g. if the server invokes the method with a string the parameter type of the handler cannot be Int). The number of handler parameters should match the number of arguments used to invoke the client-side method from the server side.

After registering handlers it’s time to start the connection. It is as easy* as:

hubConnection.start()
view raw Start.swift hosted with ❤ by GitHub

From this point on, if the connection was started successfully, the handlers for the client-side methods will be invoked whenever the method was invoked on the server. Starting the connection allows also to invoke hub methods on the server side. (Trying to invoke a hub method on a non-started connection results in an error). SignalR supports two kinds of hub methods – regular and streaming. When invoking a regular hub method, the client may choose to be notified when the invocation has completed and receive the result of invocation (if the hub method returned any) or an error in case of an exception. Below are examples of such invocations:

// invoking a hub method and receiving a result
hubConnection.invoke(method: "Add", 2, 3, resultType: Int.self) { result, error in
if let error = error {
print("error: \(error)")
} else {
print("Add result: \(result!)")
}
}
// invoking a hub method that does not return a result
hubConnection.invoke(method: "Broadcast", "Playground user", "Sending a message") { error in
if let error = error {
print("error: \(error)")
} else {
print("Broadcast invocation completed without errors")
}
}
view raw Invoke.swift hosted with ❤ by GitHub

When invoking a hub method that returns a result providing the type of the result is mandatory and this type has to be compatible with the type of the value returned by the hub method. Also, there is no distinction between local and remote handlers – i.e. the completion handler will be called with an error not only when the method on the server side fails but also when initiating the invocation fails (e.g. when trying to invoke a method when the connection is not running).

Hub methods can also be invoked in a fire-and-forget manner. When invoking a hub method in this fashion the client will not be notified when the invocation has completed and will not receive any further events related to this method – be it a result or an error. The code below shows how to invoke a hub method in a fire-and-forget manner:

hubConnection.send(method: "Broadcast", "Playground user", "Testing send") { error in
if let error = error {
print("Send failed: \(error)")
}
}
view raw Send.swift hosted with ❤ by GitHub

Note, that the send method still takes a callback that allows handling errors but this callback will be called only for local errors – i.e. errors that occurred when sending data to the server.

SignalR streaming hub methods return a (possibly infinite) stream of items. Each time the client receives a new stream item a user provided callback will be invoked with the received value.
When a streaming method completes executing a completion callback will be invoked (except for this bug which I found writing this post). The client method that invokes streaming hub methods returns a stream handle. This handle can be used to cancel the streaming hub method. The following code snippet illustrates how to invoke and cancel a streaming hub method:

let streamHandle = hubConnection.stream(method: "StreamNumbers", 1, 10000, itemType: Int.self,
streamItemReceived: { item in print(">>> \(item!)") }) { error in
print("Stream closed.")
if let error = error {
print("Error: \(error)")
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
hubConnection.cancelStreamInvocation(streamHandle: streamHandle) { error in
print("Canceling stream invocation failed: \(error)")
}
}
view raw Stream.swift hosted with ❤ by GitHub

If you no longer want to receive notifications from the server or invoke hub methods you can disconnect from the server with:

hubConnection.stop()
view raw Stop.swift hosted with ❤ by GitHub

One final note about types of arguments and results. The types of all the values sent to the server must conform to the Encodable protocol. The types for the values returned from the server must conform to the Decodable protocol. The most common types in Swift already conform to the Codable protocol (which means that they conform to both the Encodable and the Decodable protocols) and when creating custom structs/classes it is easy to make them conform to the Codable protocol as long as all the member variables already conform to the Codable protocol.

These are the basics of the SignalR Swift Client. The project repo contains additional resources in form of example applications for macOS and iOS. I also created a Swift playground which contains all code snippets published in this post. In the next post we will look at the connection lifecycle events, available configuration options and more advanced scenarios.

* – it is actually not entirely true but we will return to it in the second post†

The SignalR for ASP.NET Core JavaScript Client, Part 2 – Outside the Browser

Last time we looked at using the ASP.NET Core SignalR TypeScript/JavaScript client in the browser. I mentioned, however, that the new client no longer has dependencies that prevent from using it outside the browser. So, today we will try taking the client outside the browser and use it in a NodeJS application. We will add a NodeJS client for the SignalR Chat service we created last time. Initially we will write the client in JavaScript and then we will convert it to TypeScript.

Let’s start from creating a new folder in the SignalRChat repo and adding a new node project:

mkdir SignalRChatNode
cd SignalRChatNode
npm init

We will call the application signarlchatnode and we will leave all other options set to default values. (6425ec1)

Our application will read messages typed by the user and send them to the server. To handle user input we will use node’s readline module. To see that things, work, let’s just add code to prompts the user for the name and displays it in the console. We will use it a starting point of our application (34bc493).

const readline = require('readline');
let rl = readline.createInterface(process.stdin, process.stdout)

rl.question('Enter your name: ', name => {
console.log(name);
  rl.close();
});

To communicate with the SignalR server we need to add the SignalR JavaScript client to the project using the following command (7875c07):

npm install @aspnet/signalr-client --save

We can now try starting the connection like this (3228a10):

const readline = require('readline');
const signalR = require('@aspnet/signalr-client');

let rl = readline.createInterface(process.stdin, process.stdout);

rl.question('Enter your name: ', name => {
  console.log(name);

  let connection = new signalR.HubConnection('http://localhost:5000/chat');
  connection.start()
  .catch(error => {
    console.error(error);
    rl.close();
  });
});

The code looks good but if you try running it, it will immediately fail with the following error:

Error: Failed to start the connection. ReferenceError: XMLHttpRequest is not defined
ReferenceError: XMLHttpRequest is not defined

What happened? The new JavaScript client no longer depends on the browser but still uses standard libraries like XmlHttpRequest or WebSocket to communicate with the server. If these libraries are not provided the client will fail. Fortunately, the required functionality can be easily polyfilled in the NodeJS environment. For now, we will just stick the polyfills on the global object. It’s not beautiful by any means but will do the trick. We are discussing how to make it better in the future but at the moment this is the way to go.

Depending on the features of SignalR you plan to use you will need to provide appropriate polyfills. Currently the absolute minimum is XmlHttpRequest. SignalR client uses it to send the initial OPTIONS HTTP request which initializes the connection on the server side and for the long polling transport. So, if use the long polling transport only, XmlHttpRequest is the only polyfill you will need to provide . If you want to use the WebSockets transport you will need a WebSocket polyfill in addition to XmlHttpRequest. (We are thinking about skipping sending the OPTIONS request for WebSockets. If this is implemented you will not need the XmlHttpRequest polyfill when using the WebSockets transport.) For ServerSentEvents transport you will need an EventSource polyfill. Finally, if you happen to use binary protocols (e.g. MessagePack) over the ServerSentEvent transport you will need polyfills for atob/btoa functions. For simplicity, we will use the WebSocket transport in our application so we will add only polyfills for XmlHttpRequest and WebSockets:

npm install websocket xmlhttprequest --save

and make them available globally via:

XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
WebSocket = require('websocket').w3cwebsocket;

If we run the code now we will see something like this:

moozzyk:~/source/SignalRChat/SignalRChatNode$ node index.js
Enter your name: moozzyk
moozzyk
Information: WebSocket connected to ws://localhost:5000/chat?id=0d015ce4-3a78-4313-9343-cb6183a5e8ea
Information: Using HubProtocol 'json'.

which tells us that the client was able to connect successfully to the server. (946f85d)

Now, we need to add some code to handle user input and interact with the server and our Node SignalR Chat client is ready. (I admit that the user interface is not very robust but should be enough for the purpose of this post). You can now talk to browser clients from your node client and vice versa (0f7f71f):

Screen Shot 2017-09-30 at 6.57.14 PM

Now let’s convert our client to TypeScript. We will start from creating a new TypeScript project with tsc --init. In the generated tsconfig.json file we will change the target to es6. We will also add an empty index.ts file and delete the existing index.js file (we will no longer need the index.js file since we will now be generating one by compiling the newly created index.ts). (b83cf92) If you now run tsc you should see an empty index.js file created as a result of compiling the index.ts file.  The last thing to do is to actually convert our JavaScript code to TypeScript. We could just translate it one-to-one but we can do a little better. TypeScript supports async/await which makes writing asynchronous code much easier. Since many of SignalR client methods return Promises we can just await these calls instead of using .then/.catch functions. Here is how our node SignalRChat client written in TypeScript looks like (2a6d0e9):

import * as readline from "readline"
import * as signalR from "@aspnet/signalr-client"

(<any>global).XMLHttpRequest = require("xmlhttprequest").XMLHttpRequest;
(<any>global).WebSocket = require("websocket").w3cwebsocket;

let rl = readline.createInterface(process.stdin, process.stdout);

rl.question("Enter your name: ", async name => {
  console.log(name);
  let connection = new signalR.HubConnection("http://localhost:5000/chat");

  connection.on("broadcastMessage", (name, message) => {
    console.log(`${name}: ${message}`);
    rl.prompt(true);
  });

  try {
    await connection.start();
    rl.prompt();

    rl.on("line", async input => {
      if (input === "!q") {
        console.log("Stopping connection...");
        connection.stop();
        rl.close();
        return;
      }
      await connection.send("send", name, input);
    });
  }
  catch (error) {
    console.error(error);
    rl.close();
  }
});

You can run it by executing the following commands:
tsc
node index.js

Today we learned how to use the ASP.NET Core SignalR client in the NodeJS environment. We created a small node JavaScript application that was able to communicate with browser clients which. Finally, we converted the JavaScript code to TypeScript and learn a little bit about the TypeScript’s async/await feature.

The SignalR for ASP.NET Core JavaScript Client, Part 1 – Web Applications

The first official release of SignalR for ASP.NET Core – alpha1 – was just released. In this release, all SignalR components were rewritten to make SignalR simpler, easier to use and more reliable.

The SignalR JavaScript client has always been a fundamental part of SignalR. Unfortunately, it has a few limitations which made it hard to extend or use outside the browser. The rewrite allowed to introduce changes which allow to take the client outside the browser (no more dependency on jQuery, YAY!) and open new scenarios. And this is what this blog post will focus on. I split the post to two parts. In the first part I will show how to use the client in a web application from both JavaScript and TypeScript. In the second, part we will look at NodeJS.

The plan for this part is to recreate the chat application from the tutorial on the previous version of SignalR and then to convert it to use the new SignalR Server and JavaScript client. The sample is simple enough to allow us to focus on SignalR aspects rather than on application intricacies. As a bonus, we will see what the experience of porting an application from the previous version of SignalR is. I created a github repo for the application where each commit is a step described in this post. I will refer to particular commits from this post to show changes for a given step.

Setting up the Server

Let’s start from creating an empty ASP.NET Core application. We can do that from command line by running the dotnet new web command. (See this step on github).

Once the application is created we can start the server with dotnet run and make sure it works by navigating to http://localhost:5000 from a browser.

After we ensured that the application runs we can add SignalR server components. First, we need to add a reference to the SignalR package to the SignalRChat.csproj file (See this step on github).

Now we can add the Chat Hub class – we will just copy the code from tutorial and tweak a few things. This is how the hub class looks after the changes:

using System;
using Microsoft.AspNetCore.SignalR;
namespace SignalRChat
{
    public class ChatHub : Hub
    {
        public void Send(string name, string message)
        {
            // Call the broadcastMessage method to update clients.
            Clients.All.InvokeAsync("broadcastMessage", name, message);
        }
    }
}

The changes we made were only cosmetic – we removed the reference to the System.Web namespace, added 'Core' to the Microsoft.AspNet.SignalR so that it reads Microsoft.AspNetCore.SignalR. We also changed how we invoke the client-side method by passing the method name as the first parameter to the InvokeAsync call. (See this step on github).

Now that we created a hub we need to configure the application to be aware of SignalR and to forward SignalR related messages to our hub. It’s as easy as calling AddSignalR extension method in the ConfigureServices method of our Startup class and mapping the hub with the UseSignalR method. We will also add the static files middleware which will be responsible for serving static files. The Startup class should look like this:

public class Startup
{
    public void ConfigureServices(IServiceCollection services)
    {
        services.AddSignalR();
    } 

    public void Configure(IApplicationBuilder app, IHostingEnvironment env)
    {
        if (env.IsDevelopment())
        {
            app.UseDeveloperExceptionPage();
        }

        app.UseFileServer();

        app.UseSignalR(routes =>
        {
            routes.MapHub<ChatHub>("chat");
        });
    }
}

(See this step on github).

And this is all the work we had to do create a functional SignalR chat server. Now we can focus on the client side.

The JavaScript Client

In the new version of SignalR the JavaScript client is distributed using npm. The npm module contains a version of the client that can be just included in a web page using the tag, as well as, typings and modules that can be consumed from TypeScript. To get the client to your machine you need to install npm if you haven’t already and run:

npm install @aspnet/signalr-client

The client will be installed in the node_modules folder and you can find the necessary files to include in the node_modules/@aspnet/signalr-client/dist/browser folder. You may wonder why there are so many files in this folder and what purpose they serve. Let’s go over them then and explain.

First, you will find that there are two sets of files – files that contain ES5 in the names and files that do not contain ES5 in the names. SignalR JavaScript uses ES6 (a.k.a EcmaScript 2015) features like Promises or arrow functions. Not all browsers however, support ES6 (looking at you Internet Explorer). The files without ES5 in the names are meant to be used in browsers that support ES6. The files that contain ES5 in the names are the ES6 files transpiled to ES5. They are ES5 compatible and include all required dependencies. The downside of the ES5 files is that they are much bigger than ES6 files.

Another interesting set of files are files containing msgpackprotocol in the name. The new version of SignalR supports custom hub protocols – including binary protocols – and has built-in support for a binary protocol based on MessagePack. The JavaScript implementation of the MessagePack based hub protocol (using the msgpack5) turned out to be quite big so we moved it to a separate file. This way you can include the MessagePack hub protocol only if you want to use it and will not pay the price if you don’t care.

You will also find that each file has a min counterpart. These are just minified versions of the corresponding files. You will want to use the minified versions in production but debugging is much easier with non-minified files so you may want to use non-minified versions during development.

Finally, there is also the third-party-notices.txt file. These are notices for the msgpack5 library and its dependencies used in the MessagePack hub protocol implementation.

Using the SignalR JavaScript Client from JavaScript

Now, that we know a little bit about the JavaScript client let’s update our application to use it.

First, let’s copy all the files from the node_modules/@aspnet/signalr-client/dist/browser folder to a new ​scritps/signalr folder under the wwwroot. (See this step on github).

After the files are copied, let’s create the index.html file in the wwwroot folder and paste the contents of the html file from the tutorial. (See this step on github).

If you try to run the application at this point it will not work. The index.html has references to files like the jQuery library or the old SignalR client which don’t exist. Let’s fix that. Note that even though jQuery is no longer required to the new SignalR client I will continue to use it to minimize the number of changes I need to make. All in all this is not a tutorial on how to remove jQuery from your app so let’s not get sidetracked. Let’s start from sorting out the scripts situation. For jQuery, I will replace the link with the one to the jQuery CDN. For SignalR, I will replace the link to the signalR-2.2.1.min.js file with signalR-client-1.0.0-alpha1.js (feel free to use the ES5 version if you are using a browser that don’t support ES6 features) and remove the link to hubs since hub proxies are currently not supported. (See this step on github (github trick – notice that the link ends with ?w=1 – try removing it and see what happens. Very useful when reviewing some PRs)).

Now we can finally fix the code. Fortunately, this is not a lot of changes:

  • Instead of using proxies we will just create a new HubConnection
  • To register the callback for the client side broadcastMessage method we will use the on function
  • We will replace the done method used by jQuery deferreds to the then used by ES6 promises
  • We will invoke hub methods with the invoke function

(See this step on github).

That’s pretty much it. If you run the application now you should be able to send and receive messages.

Using the JavaScript Client from TypeScript

We now know how to use the new JavaScript SignalR client from JavaScript code. The SignalR client module contains also all necessary bits that make it possible to be consumed from TypeScript. To see how it works let’s take our chat application a bit further and convert it TypeScript.

First, make sure that you have a recent TypeScript compiler installed – run tsc --version from command line. If running the command fails or you have an older version installed install the latest one using this command:

npm install typescript -g

After installing or updating the typescript compiler we will initialize a new project by running

tsc --init

in the project folder. This will create a tsconfig.json file which will look like this:

{
  "compilerOptions": {
    "target": "es6",
    "module": "commonjs",
    "strict": true,
    "noImplicitAny": true
  }
}

after performing some cleanup. We will also add a new chat.ts file which we will leave empty for now. If you run the tsc command from project root you should see an almost empty chat.js file generated from your chat.ts file. (See this step on github).

Because we are using TypeScript and will bring dependencies using npm we will no longer need JavaScript files for the browser so let’s delete them. (See this step on github).

To be able to add and restore dependencies the client will need, let’s create a package.json file by executint the npm init command. We will leave default values for almost all settings except for the project name which needs to be lowercase.

PS C:\source\SignalRChat\SignalRChat> npm init
This utility will walk you through creating a package.json file.
It only covers the most common items, and tries to guess sensible defaults.
See `npm help json` for definitive documentation on these fields
and exactly what they do.

Use `npm install <pkg> --save` afterwards to install a package and
save it as a dependency in the package.json file.

Press ^C at any time to quit.
name: (SignalRChat) signalrchat
version: (1.0.0)
description:
entry point: (chat.js)
test command:
git repository:
keywords:
author:
license: (ISC)
About to write to C:\source\SignalRChat\SignalRChat\package.json:

{
"name": "signalrchat",
"version": "1.0.0",
"description": "",
"main": "chat.js",
"dependencies": {},
"devDependencies": {},
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC"
}

Is this ok? (yes)
PS C:\source\SignalRChat\SignalRChat>

Now let’s add our dependencies – signalr-client, jquery and jquery typings (they enable using jquery from TypeScript). We will use the --save-dev option to save the dependencies as dev dependencies in the package.json file.

npm install @aspnet/signalr-client --save-dev
npm install jquery --save-dev
npm install @types/jquery --save-dev

We also need to install browserify – a tool which we will use to create the final script to be used by the browser:

npm install -g browserify

(See this step on github).

We can now start working on the code. First, we need to import the dependencies we are going to use. We can do that by adding the following two lines at the top of our chat.ts file:

import * as signalR from "@aspnet/signalr-client"
import * as $ from "jquery

Now we can move the script from our .html file to the .ts file. If you do that and play a little bit with the code you will notice that intellisense now tells you about class members and function parameters and if you press F12 (in Visual Studio Code) it will take you to the function header. Another thing, you will see is an error on line 5.  This TypeScript telling you that there is a type mismatch for the parameter passed to the jQuery val() function – the prompt() function can return null which is not a valid input for the val() function.

VSCodeSignalR

In our case we know that prompt will return string so we will just cast the result to string to suppress the error.

Since we moved the function to the .ts file we can now remove all the JavaScript code from our index.html file. We can also remove all the tags since we no longer depend on them to bring dependencies (we also already deleted the scripts). (See this step on github).

Let’s compile our chat.ts file now by running tsc command. If you look at the generated chat.js file you will notice that it looks pretty much the same as the source chat.ts file with some additional lines at the top. You will also notice that it does not have the required dependencies (i.e. signalr-client and jquery). This is where browserify comes into play. We will use browserify to generate the final version of the file with all the dependencies. Let’s run the following command (you may need to create the wwwroot/scripts folder if one does not exist) from the project folder:

browserify .\chat.js -o .\wwwroot\scripts\chat.js

Take a look at the chat.js file that was created by browserify and now you will see that the file is much bigger and contains all the required dependencies. If we include this file in our index.html with the tag, start the application and open in the browser you will see that it works and you can send and receive messages. (See this step on github). We could even automate build steps (e.g. with gulp) but it’s out of scope for this post.

Summary

In this post, we looked at using the new SignalR JavaScript client in web applications. We learned how to use the client from both JavaScript and TypeScript. We tried to port an application using the previous version of SignalR to see how hard it is. In the next part, we will take a look at using the client in NodeJS applications.